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Output to multiple projectors madmapper
Output to multiple projectors madmapper




  1. #OUTPUT TO MULTIPLE PROJECTORS MADMAPPER WINDOWS 10#
  2. #OUTPUT TO MULTIPLE PROJECTORS MADMAPPER PRO#
  3. #OUTPUT TO MULTIPLE PROJECTORS MADMAPPER CODE#
  4. #OUTPUT TO MULTIPLE PROJECTORS MADMAPPER LICENSE#

Madmapper sends a signal as long as the application is open. By using madmapper -> NDI over ethernet to my Mac also running Madmapper, we were able to workaround the issue of the Spout to NDI windows program reset.

#OUTPUT TO MULTIPLE PROJECTORS MADMAPPER LICENSE#

And even better, 1 Madmapper license is good for up to two machines. Madmapper also has NDI send and receiver built-in. So when Kodelife is running, madmapper see’s Kodelife’s Spout or Syphon output. Madmapper imports spout & Syphon natively. This is where the magic of Madmapper came in.

#OUTPUT TO MULTIPLE PROJECTORS MADMAPPER PRO#

My MacBook Pro with VDMX & Madmapper could easily import the feed from Char’s PC running Kodelife, but every time the scene would change, the NDI connection would get dropped. exe application needs reset when you open up another Kodelife shader ( or scene ). (I’ve written about these boxes here: link ) For this, we did both, but either or would have worked. But when you want to share it with another computer, two options are an Ethernet cable or an HDMI capture box. Kodelife works with Spout (PC) & Syphon (Mac) natively which is immensely helpful for sharing its real-time graphics output on the same machine. Using a combination of NDI, Syphon, Spout, and a USB 3.0 HDMI capture device we could share our feeds, loop them, and mix/blend/mash all of the above. This process led to some visceral results but took a few trials runs to get it all figured out. Allowing both of us to do our own thing or tweak each other’s feed.

#OUTPUT TO MULTIPLE PROJECTORS MADMAPPER CODE#

The downside is you can change a line of code and end up with a VJ blank screen of death (VBSOD).Ĭhar and I wanted to collaborate, and what better way then for both of us to share our VJ feeds with one another. Here’s a youtube video that rendered out in real time and its executable file size is tiny in comparison to the capture video size. The pro’s of GLSL is in the performance possibilities. VDMX, for instance, has their brand of shader called and ISF. Whether you know it or not, a good number of VJ and projection mapping applications have been making use of GLSL shaders for years. And as time goes on, it will only get better. This style of VJing offers some big live performance pros and cons. Change a few lines of code and tweak them as you go. Skip the 4-hour blender or After effects rendering queue and process visuals in real time. Simply put, GLSL is a shader language that runs directly on the GPU. While there is little documentation on Kodelife, it is very intuitive if you understand the world of GLSL and live creative coding.

#OUTPUT TO MULTIPLE PROJECTORS MADMAPPER WINDOWS 10#

We were using a Windows 10 Laptop running Madmapper and Kodelife. Now I’ll go into the details.Īs Char writes on her blog: ( ).

output to multiple projectors madmapper

GLSL, Live coding VJing, Mac & PC, projection mapping, VDMX, Mad Mapper, Kodelife, Lumen App, Spout, Syphon, UVC HDMI Capture, four channel HDMI mixers, and fun! Here are some short video clips from Altared I co-VJ’ed with the awesome Char Stiles. There’s a video from the show below and if you’re interested in the process of sharing live VJing content across computers and operating systems read the entire post. It wasn’t my first time using a multiple projector/computer setup, but adding a PC and Live coding VJ into the mix needed a new workflow. I thought it would be a good idea to document the process used for Cosmic Sound’s Altared event w/ Bary Center, J Butler, To Sleep At Night, Dilettante.






Output to multiple projectors madmapper